TakuChat http://www.takuchat.com Wed, 27 May 2015 23:52:02 +0000 en-US hourly 1 Batman: Arkham Knight PlayStation Exclusive Content Trailer. http://www.takuchat.com/batman-arkham-knight-playstation-exclusive-content-trailer/ http://www.takuchat.com/batman-arkham-knight-playstation-exclusive-content-trailer/#comments Wed, 27 May 2015 23:52:02 +0000 http://www.takuchat.com/?p=27916

Rocksteady Studios released a new trailer showcasing the PlayStation 4 Exclusive content, you can view the trailer below- The extra content that is included is- The “Justice League 3000″ Batman skin Scarecrow Nightmare missions Classic TV series Batman and Batmobile … Continue reading

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Rocksteady Studios released a new trailer showcasing the PlayStation 4 Exclusive content, you can view the trailer below-


The extra content that is included is-

  1. The “Justice League 3000″ Batman skin
  2. Scarecrow Nightmare missions
  3. Classic TV series Batman and Batmobile skins

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Dragon Ball Z: Resurrection F Western Theatrical Release Dates Announced http://www.takuchat.com/dragon-ball-z-resurrection-f-western-theatrical-release-dates-announced/ http://www.takuchat.com/dragon-ball-z-resurrection-f-western-theatrical-release-dates-announced/#comments Tue, 26 May 2015 22:51:18 +0000 http://www.takuchat.com/?p=27912

Just a few years ago Dragon Ball Z made its big come back with Battle of the godson March 30, 2013, sadly this was only for Japan.The rest of the world had to wait a few years to get it. … Continue reading

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Just a few years ago Dragon Ball Z made its big come back with Battle of the godson March 30, 2013, sadly this was only for Japan.The rest of the world had to wait a few years to get it. Luckily for us, we do not have to wait an eternity this time around.

Today Funimation announced that Dragon Ball Z; Resurrection F will be releasing in U.S theaters August 4-12. It is also showing in Canada those same times.

“Fans are in for another amazing ride with Dragon Ball Z: Resurrection ‘F’,” said Mike DuBoise, EVP and COO of FUNimation. “We will be raising the bar for the anime theater-going experience”

Here is the theatrical trailer in case you missed it-

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The Next Final Fantasy XV Active Time Report Is On June 4th http://www.takuchat.com/the-next-final-fantasy-xv-active-time-report-is-on-june-4th/ http://www.takuchat.com/the-next-final-fantasy-xv-active-time-report-is-on-june-4th/#comments Tue, 26 May 2015 11:01:44 +0000 http://www.takuchat.com/?p=27910

With Final Fantasy XV getting an update in June,it is no surprise that Square Enix is  holding another Active Time Report before it is released. This active time report is apparently named “Active Time Report Page 6.0″, and will likely … Continue reading

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With Final Fantasy XV getting an update in June,it is no surprise that Square Enix is  holding another Active Time Report before it is released. This active time report is apparently named “Active Time Report Page 6.0″, and will likely just cover the changes that are being made to the Episode Duscae demo.

As usual Takuchat will keep you up to date on all things Final Fantasy.

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The Witcher 3 Is The Best Launch of 2015 In the UK http://www.takuchat.com/the-witcher-3-is-the-best-launch-of-2015-in-the-uk/ http://www.takuchat.com/the-witcher-3-is-the-best-launch-of-2015-in-the-uk/#comments Tue, 26 May 2015 09:35:10 +0000 http://www.takuchat.com/?p=27902

CD Projekt Reds newly released Witcher 3: Wild Hunt has taken the crown of the biggest UK release of the year thus far, not only that but it also took the number 1 spot for sales in general. The games … Continue reading

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CD Projekt Reds newly released Witcher 3: Wild Hunt has taken the crown of the biggest UK release of the year thus far, not only that but it also took the number 1 spot for sales in general.

The games launch week sales were up 608% over The Witcher 2: Assassins of Kings. An impressive leap in sales to say the least.

PlayStation 4 lead the physical sales by taking a massive 63% with Xbox one trailing behind at 32% and a mere 5% on PC. This is NOT including digital sales.Below you can view the top ten-

  1. The Witcher 3: Wild Hunt
  2. Farming Simulator 15
  3. Grand Theft Auto 5
  4. FIFA 15
  5. Project Cars
  6. Wolfenstein: The Old Blood
  7. Battlefield Hardline
  8. Mortal Kombat X
  9. Call of Duty: Advanced Warfare
  10. Destiny

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In The PlayStation Exclusive Godzilla Game Godzilla Dances Like A Fool http://www.takuchat.com/in-the-playstation-4-godzilla-game-godzilla-dances-like-a-fool/ http://www.takuchat.com/in-the-playstation-4-godzilla-game-godzilla-dances-like-a-fool/#comments Tue, 26 May 2015 09:02:08 +0000 http://www.takuchat.com/?p=27897

Many years ago, Godzilla was a serious scifi masterpiece. Soon after that though it became a horrifying mess of child friendly campy goodness. With that camp came Godzilla doing funny kicks, throws and even on occasion a dance of victory, … Continue reading

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Many years ago, Godzilla was a serious scifi masterpiece. Soon after that though it became a horrifying mess of child friendly campy goodness. With that camp came Godzilla doing funny kicks, throws and even on occasion a dance of victory, you can see that below-

But what does that have to do with anything? Well, if you have been keeping up on Godzilla news lately youd know there is a new game, but did you know the happy little dance is in the game? Well, watch it below-

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What Remains of Edith Finch Looks Insane In This Trailer http://www.takuchat.com/what-remains-of-edith-finch-looks-insane-in-this-trailer/ http://www.takuchat.com/what-remains-of-edith-finch-looks-insane-in-this-trailer/#comments Tue, 26 May 2015 01:40:08 +0000 http://www.takuchat.com/?p=27894

The game is a collection of short stories, during the game you recount the deaths of each member of the Finch family. Each individual will have their own visual style but will all remain in 1st person. Check out the … Continue reading

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The game is a collection of short stories, during the game you recount the deaths of each member of the Finch family. Each individual will have their own visual style but will all remain in 1st person.

Check out the trailer below and be ready for more footage come E3-

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The Witchers Most Annoying Problem Is Getting Fixed http://www.takuchat.com/the-witchers-most-annoying-problem-is-getting-fixed/ http://www.takuchat.com/the-witchers-most-annoying-problem-is-getting-fixed/#comments Fri, 22 May 2015 09:47:46 +0000 http://www.takuchat.com/?p=27883

For all you Witcher Fans out there with your strained eyes, you can take a deep breath of relief. The Witcher 3’s horrible microscopic text are going to be patched. Below CD Projekt Red community lead Marcin Momot tells us … Continue reading

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For all you Witcher Fans out there with your strained eyes, you can take a deep breath of relief. The Witcher 3’s horrible microscopic text are going to be patched.

Below CD Projekt Red community lead Marcin Momot tells us all that the horrid problem will be fixed in an upcoing patch-

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Need For Speed Returns http://www.takuchat.com/need-for-speed-returns/ http://www.takuchat.com/need-for-speed-returns/#comments Thu, 21 May 2015 23:18:03 +0000 http://www.takuchat.com/?p=27880

Electronic Arts has announced the next Need for Speed, which is apparently a Reboot.The game is being Developed by Ghost Games and will release on PlayStation 4, Xbox One, and PC sometime this fall. The game will feature deep customization … Continue reading

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Electronic Arts has announced the next Need for Speed, which is apparently a Reboot.The game is being Developed by Ghost Games and will release on PlayStation 4, Xbox One, and PC sometime this fall.

The game will feature

  • deep customization
  • authentic urban car culture
  • a nocturnal open world
  •  an “immersive” narrative

The  teaser below was apparently captured from in-game footage, we are set to see more at E3.

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The Witcher 3 Is A Punderful Game http://www.takuchat.com/the-witcher-3-is-a-punderful-game/ http://www.takuchat.com/the-witcher-3-is-a-punderful-game/#comments Thu, 21 May 2015 11:12:01 +0000 http://www.takuchat.com/?p=27878

Puns are not new in gaming, but on rare occasions we receive an amazing piece of Pun gold in our games. The Witcher 3 has luckily brought us such gold. Below you can watch a video of one of Geralts … Continue reading

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Puns are not new in gaming, but on rare occasions we receive an amazing piece of Pun gold in our games. The Witcher 3 has luckily brought us such gold.

Below you can watch a video of one of Geralts amazing puns, check it out and if you find more make sure to drop it our way.

Credit to ShizWhiz

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We Will See Hellblades First Gameplay on June 10th http://www.takuchat.com/we-will-see-hellblades-first-gameplay-on-june-10th/ http://www.takuchat.com/we-will-see-hellblades-first-gameplay-on-june-10th/#comments Wed, 20 May 2015 23:35:12 +0000 http://www.takuchat.com/?p=27874

It’s been quite a while since we’ve heard much from Ninja theory, but luckily that is all about to change! On June 10th we will be getting to see the first gameplay for their new game HellBlade.We also have a … Continue reading

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It’s been quite a while since we’ve heard much from Ninja theory, but luckily that is all about to change!

On June 10th we will be getting to see the first gameplay for their new game HellBlade.We also have a new Dev diary to show off, check it out below-

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Final Fantasy XV: Episode Duscae 2.0 Arrives In June http://www.takuchat.com/final-fantasy-xv-episode-duscae-2-0-arrives-in-june/ http://www.takuchat.com/final-fantasy-xv-episode-duscae-2-0-arrives-in-june/#comments Mon, 18 May 2015 10:45:20 +0000 http://www.takuchat.com/?p=27869

Well, Square finally decided that they are going to release the update for everyone. The update to the Episode Duscae Demo will arrive in our homes in June, what the update will have is still not fully known though it … Continue reading

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Well, Square finally decided that they are going to release the update for everyone. The update to the Episode Duscae Demo will arrive in our homes in June, what the update will have is still not fully known though it is said to include updates to the camera, battle system, targeting and additional features. Nothing else is yet known.

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[Review] Sayonara Umihara Kawase+ for Playstation Vita http://www.takuchat.com/review-sayonara-umihara-kawase-playstation-vita/ http://www.takuchat.com/review-sayonara-umihara-kawase-playstation-vita/#comments Wed, 13 May 2015 22:43:12 +0000 http://www.takuchat.com/?p=27839

Sayonara Umihara Kawase+ is a cruel game. One that strives to make you try harder and do better, but doesn’t actually provide the feedback or really even care if you make any progress. It is so actively mocking your suffering … Continue reading

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Sayonara Umihara Kawase+ is a cruel game. One that strives to make you try harder and do better, but doesn’t actually provide the feedback or really even care if you make any progress. It is so actively mocking your suffering that it even has trophies for dying multiple times in a single level. I wish I could say that the game was worth the effort it puts you through.

For those of you not in the know, Sayonara Umihara Kawase+ (referred to from now on as Sayonara+) is a remix/remaster of a classic Japanese indie game dating as far back as 1994 on the Super Famicom. Back then it was just Umihara Kawase named after the main character of the game. It has seen a few entries and rereleases since then on other systems such as the PS1 and DS. Sayonara+’s claim to fame is its use of a rubbery fishing line that allows for more complex movements than just plain running and jumping.

That adds a neat little element that is cool enough now, but surely was striking when it first released on the Super Famicom to see a game that allowed you to bounce around, go up and down, left and right. All while swinging from a cord that you can put wherever you want (as long as it will attach to the platform). And this is where the problems begin.

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Gameplay

As I stated earlier, you use the rubber fishing line to control your movements around the stage. Generally each stage (of which there are 60) has a pretty obvious path you should be able to follow but also might contain a hidden door that cuts you to another, far more advanced level (like the pipes in Super Mario Bros). They also contain little backpack collectibles which in the main mode of the game are little more than collectibles to unlock a trophy and have a bit more of a challenge.

Challenge is not a bad thing. However, Sayonara+ thrives off of it and gives you no reprieve what so ever. Sayonara+ markets itself as a puzzle platformer that is “easy to play, difficult to master”. Only one of those statements I agree with. There are strong kudos to the puzzle elements. Picking a route and figuring out how best to navigate it is part of the fun. Some routes are relatively easy and some are very difficult but lead to backpacks or doors that lead to more advanced stages. When you get the hang of what you are doing, you can breeze through levels, swinging off your fishing line, catching a wall and swinging to the next platform all while dodging and dispatching enemies. It is like being the world’s most agile monkey. Alas, that is height of the game.

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Most of your time will consist of annoyingly grasping your way up a ledge inch by inch hoping and praying that you have some clue what you are doing will get you higher up in the next half hour before another enemy randomly spawns and knocks you down to your death just to repeat the whole stage over and over again like you are working your way out of Hades itself. What’s that about randomly spawning enemies? Oh, right, right, enemies basically work like this. There are some that are scripted and once you dispatch them (generally by grabbing them with your fishing line and reeling them in so you can put them in your backpack) they are gone for good.

But there are other enemies that will spawn in certain places repeatedly. It could be when you have been standing for a while and have time to react. Or the enemy could poof into place and wipe you from the face of the earth before you can even say Sayonara Umihara Kawase+. And even if you dispatch this enemy they will just come right on back. While I would like to say yeah, okay, it is a puzzle platformer so you should plan for that element, that is cool and all, but no game should force you to die first just to learn enemy placement.

The worst part is, the static enemies actually do provide the some of the most dynamic puzzle solving the game will force you to do. Instead of just catching a ledge or ceiling with the fishing line, you could catch an enemy to use it as leverage to pull your way on to a platform or you could totally screw it up and drag it down to death with you knowing you at least showed it whose boss on the way down.

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Ultimately, Sayonara+ biggest let down in gameplay isn’t that its hard, but it doesn’t care that its hard. There is no difficulty option, after the first few levels there are no more tutorial levels either, there is no caring of any kind. Now this makes sense in some aspects. A game all about manipulating physics can’t just necessarily give you an easy button or it misses the whole point. And yet, a game that is all about manipulating physics needs to have a better learning curve than what is offered. This game simply isn’t “easy to play” unless they mean just the first few levels, which are easy.

Perhaps, a more in depth tutorial where it actually shows you what to do rather than simple text boxes could alleviate some problems. The concepts presented are somewhat abstract and therefore hard to grasp without physical, tactile feedback that simply does not come from games. Not everyone will have a problem with this, as Umihara Kawase does seem to have a small legion of fans (most likely ready to tear me a new one).

There is a lot more to say about the difficulty and controls, but I fear lingering on that would turn into a critique and not a review. That said, there is one more extremely prominent complaint I have with the gameplay. Shortly on in the game you encounter a boss which gives you a bad time. There is no indication whatsoever of what to do. In fact if you have played the original game (which is included with Sayonara+) you encounter the same boss and beat it simply by waiting and dodging the smaller enemies. But such a strategy isn’t the key to victory in the remixed version. Instead, you must figure out ways to dodge it until you can get the boss to get angry causing an item to hit him and hurt him. Repeat this twice more and he is defeated.

The real problem with this boss is the pure lack of direction. It caused me such issues that I actually was given a trophy for dying 50 times in one level! A trophy for that! Each death is also time consuming for perhaps the worst reason any game could do. If you die, you don’t just restart the level, you get kicked out to the level selection screen and have to wait for it to load back up. To be fair, this does not take super long, but it is incredibly grating.

Interestingly enough they have a feature in the settings to do a fast reset. Hold a certain button down in a level and you can restart the level immediately although it will count as a death, which is fair. But what’s this, why isn’t it working!? Oh, wow…so that helpful setting that has no negatives whatsoever cannot be used in a level you have not previously completed. There is no good point to this whatsoever. Period. Nunca. None. That is the gist of the difficulty and unfairness of Sayonara+ in a nutshell. It wants you to get better and play more. But it doesn’t give a crap if you do.

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Story

Despite having a few characters there is no story at all. The characters however do have a bit of cool features. You have the main character and her alternate skin which actually don’t have anything special. Another character is Noko Yokoyama. Her special ability is being able to move (very slightly and slowly) when you freeze time to give you a slight edge. Freeze time? Do tell! Wish I could. Despite all my efforts in game of activating it, I could not find an actual use to it.

Theoretically you are able to use time stoppage to have more accurate fishing line grabs, but this usually results in just falling to your death when you use it in the middle of a jump as it is intended. The other character is Emiko. She perhaps has the most useful ability for a beginner in the game. In some levels getting to certain areas while playing as Emiko unlocks a checkpoint that is good for one death. Unfortunately, I found that these are rarely put in convenient spaces and in some ways cause more harm to the player’s patience than good.

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I have no problem with there being little or no story in a game. Not all need them and this one is pretty abstract enough to not really matter, but some context would be nice. Why am I hopping through platforms capturing giant mutated fish? Why am I a sushi chef school girl? I say this all in good laughs really, but context always helps for immersion.

Even in the manual of Super Mario Bros. for instance, another game with no story, you are told you are in the Mushroom Kingdom. You have a goal of saving a princess from an evil dude, and his minions have populated the Kingdom. Boom, perfect. Again, I take no points off for this because as a design choice I can see it, but I feel like it could turn people away.

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Graphics

Arguably, this might be my biggest dislike of the whole game. Not only are the characters and enemies a fuzzy mess there is just no theme. The stages are also very blocky with and is mostly random mixmashes of random textures that looks like a 3 year old played Minecraft or you made a quilt for the first time and did it in the dark. The backgrounds are perhaps the most garish and unpleasant backgrounds I have seen in a game. In a few levels they make sense in the sense that they look like grass or trees or what have you.

But even then they are even more blurry and out of focus and often times just disgusting backgrounds. When you see a background for the same 20-30 times you struggle through a level you should at least be aesthetically pleased while you contemplate your own sanity. About the only consistency in the whole graphical department is just how fuzzy everything is. If this was a tradeoff to reach 60FPS on the Vita then possibly some goals should have been rearranged. There is a delicate balance to be reached in regards to framerate and visuals, but this was not even close to the balance necessary.

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Music

Decent at best, forgettable at worst. It isn’t a huge loss. Some songs are actually quite catchy and the ability to unlock them and listen to them in the gallery is a nice touch that I wish more games would offer. They can be a little overly sweet songs, but they relatively match the game. Of course hearing the same song over and over in the same stage made me wish I could at least change what song played in the stage, but it isn’t too detracting as is.

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Final

Sayonara Umihara Kawase+ is a perfect game for someone who is already a fan of the series or who really, really wants to play a unique platformer despite everything. That said, I can’t recommend it to the average gamer, or even platformer addict. The game is simply unforgiving and has few redeeming qualities. The best quality it has is the occasional time you can snap through a level and really feel like you are flying through and having a blast.

(Author’s Note): As stated earlier, Sayonara+ also includes the original Umihara Kawase which is arguably the better game due to a more consistent art style and snappier controls as well more beginner friendly tutorials like a practice mode and a loading screen in between levels that actually shows tricks to use in maneuvering the stages.

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Note: All images are from the screenshot function of the Vita of my copy of the game with the exception of the 5th image which I got from TheVitaLounge.net

[Review] Sayonara Umihara Kawase+ for Playstation Vita

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Edge of Eternity Gets Some Great New ScreenShots http://www.takuchat.com/edge-of-eternity-gets-some-great-new-screenshots/ http://www.takuchat.com/edge-of-eternity-gets-some-great-new-screenshots/#comments Mon, 11 May 2015 08:50:31 +0000 http://www.takuchat.com/?p=27835

A long while ago, Edge of Eternity was a mere Kickstarter with high hopes and dreams, but now the game is in full development and is now shaping up to be something great! Below you can see the new screens … Continue reading

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A long while ago, Edge of Eternity was a mere Kickstarter with high hopes and dreams, but now the game is in full development and is now shaping up to be something great!

Below you can see the new screens of the game which is in development for PlayStation 4, Xbox one, PC, Mac,  and Linux.

Edge of Eternity

Visit their official site here.

You can also see the transition from Unity 4 to 5 here.

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Happy Piccolo Day! http://www.takuchat.com/happy-piccolo-day-3/ http://www.takuchat.com/happy-piccolo-day-3/#comments Sat, 09 May 2015 11:22:47 +0000 http://www.takuchat.com/?p=27832

Yet again the most immaculate of holidays comes upon us,this glorious day is of course Piccolo day. For you have lived under a rock our grand King Piccolo celebrates his illustrious holiday by destroying one sector of our unworthy little planet. Of … Continue reading

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Yet again the most immaculate of holidays comes upon us,this glorious day is of course Piccolo day. For you have lived under a rock our grand King Piccolo celebrates his illustrious holiday by destroying one sector of our unworthy little planet. Of course we are grateful to our dark overlord for the opportunity to die by his hands.

So enjoy what time you have left!

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[Reviews] Movie review and dedicated post: The Fifth Element http://www.takuchat.com/reviews-movie-review-and-dedicated-post-the-fifth-element/ http://www.takuchat.com/reviews-movie-review-and-dedicated-post-the-fifth-element/#comments Wed, 06 May 2015 03:55:25 +0000 http://www.takuchat.com/?p=27829 Forget May the Fourth, how about some Fifth? This post is dedicated to a dear friend of mine who loves this movie, has a birthday today, and is currently on a mission trip halfway around the world. You can see … Continue reading

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Gaumont - The Fifth Element - movie poster - from http://geekynerfherder.blogspot.com/2012/08/movie-poster-art-fifth-element-1997.html

Forget May the Fourth, how about some Fifth? This post is dedicated to a dear friend of mine who loves this movie, has a birthday today, and is currently on a mission trip halfway around the world. You can see a sample of the work she is doing for the Lord and for people here.

Korben Dallas is your ordinary 23rd-century taxi driver who has an unexpected encounter with a gorgeous girl who so happens to be key to saving the universe. Aliens and a greater evil are threatening innocent people everywhere, and they and the rest of this delightfully absurd but thoroughly messed-up film are about to learn why you just don’t mess with Bruce Willis, Milla Jovovich … or Chris Tucker.


I’d like to take a few pictures. For the archives.

Gaumont - The Fifth Element - guardians - from http://www.belloflostsouls.net/2012/02/flashback-weekend-before-pre-heresy-terminators.html

The film’s opening sequence takes place in the early 1900s, introducing a race of alien guardians, a religious order, and their shared mission–protect life, whatever the cost. A doomsday prophecy is set to come true in 300 years, and these precious teachings must be passed down so the foretold Fifth Element and its four companions (represented as special stones) can prevent destruction. One of the first things to notice about this movie is that its many imagined species look especially distinctive from one another, alternating between seeming creative and derivative without just looking like different-colored humans.

Many of the settings, however, are extremely inspired and are among the best I’ve seen in films of this kind. Futuristic New York City is gorgeous inside and out and is filled with colorful and exciting details, from ordinary people conducting their everyday business to hundreds of cars flying by, throughout a wide variety of environments. (McDonald’s still exists in the twenty-third century, though its female crew members’ uniforms seem to have been … reduced.)

Gaumont - The Fifth Element - New York City, exterior - from http://www.digitaldomain.com/projects/73

Gaumont - The Fifth Element - New York City, police - from http://www.digitaldomain.com/projects/73

All is not well, however, as a gigantic evil entity is moving quickly throughout space, threatening the earth and proving unstoppable. It can’t be destroyed by militaristic means: communication drones make a good lunch, and missiles make it stronger and angrier. What’s the ultimate solution? An anti-war message, of course, but not before the film brings out some crazy weapons and crazier fights.


Multipass?

Gaumont - The Fifth Element - Korben Dallas being mugged - from https://straycatcinema.wordpress.com/2010/03/
Someone really should have thought through this whole ‘mug Bruce Willis’ thing.

The narrative unfolds simply but gives the viewer plenty to look at. Korben Dallas’ apartment is something of a dump despite its admirable attempts at establishing high-tech surroundings, complete with innumerable gadgets and conveniences that somehow still don’t make his life easier, but the same goes for many things in this movie.

After an unrelated spaceship fight turns disastrous, enough of a lone individual’s genetic material is salvaged, being used to reconstruct her in a really nice special-effects sequence. She’s pretty yet fierce, and her name is Leeloo. Her grasp of English, and of societal female-toplessness taboos, is not the greatest, but Milla Jovovich’s often nonverbal acting is one of the greatest highlights of the movie. She growls at a decorated military officer and quickly incapacitates him with her highly developed reflexes while wearing nothing but bright orange hair and bandages. A police chase ensues for this mysterious woman (who obviously lacks digital identity records), and before long she–super-intelligent but essentially wild–is diving off the side of a building. And whose taxicab does she land on?

Gaumont - The Fifth Element - Leeloo in bandages, falling - from http://upmthefifthelement.blogspot.com/

Leeloo and Dallas have a charming first meeting; she immediately begins rambling quickly in her alien tongue, but Jovovich does an excellent job of telling her story clearly through her emotions. An order is placed for Leeloo’s arrest, and the “timid-animal” look on her face does a tremendous job of evoking emotion and of setting up her later character development, though in a way that comes across either as extreme subtlety or as the movie being unaware of its own great ideas. After an exciting and dangerous chase through the air, Dallas gets thrown into a mystical, somewhat spiritual quest that his pragmatic, sarcastic personality couldn’t be any less suited for. His character does have a warm and compassionate side, which is a delight to see (though I’ll mention that I hated this when I was young, since “Bruce Willis shedding tears” or showing much of any human emotion wasn’t really in my vocabulary).

The Fifth Element really starts unleashing its payload of crazy when “Jean-Baptiste Emanuel Zorg” shows up, complete with his heavily overpowered and completely gratuitous weapon system as well as a thick Southern-not-French accent. There’s a subplot involving other evil aliens and questionable loyalties, and while it isn’t particularly important or meaningful in the big picture, it’s a guilty pleasure and is a ton of fun to watch. Zorg’s motivations for creating death and destruction are interesting, though, since I’ve heard them before in real life. (The rebuttal is that law-enforcement and medical professionals have enough to deal with without needing to add to their workload just to keep them busy and give them something to do.)

Gaumont - The Fifth Element - Zorg with gun - from http://forum.bioware.com/topic/447200-what-does-your-me3-a-team-look-like/page-2
If violence is bad, maybe stop making it look so much fun?

Gaumont - The Fifth Element - evil aliens - from http://pyxurz.blogspot.com/2012/10/fifth-element-page-6-of-11.html

Somewhere around here, the movie all but throws its sanity out a window.


I only speak two languages–English and bad English!

Gaumont - The Fifth Element - Ruby Rhod - from
WHY.

Yet another subplot involves an opera diva, but what’s really worth noticing is that Chris Tucker as the rather frightening media host Ruby Rhod (take five seconds to consider the seedy implications of such a name, then cringe) has an absurd amount of power over strangely scantily clad ladies despite being more or less insane. Tucker’s hyperactive performance is magnetic, though, and he definitely proves that he can get and keep audience attention for a good while. (Contrast movies like Silver Linings Playbook that keep him in the background.)

Rhod and a random lady wind up sharing a tiny ‘bed’ in a mostly offscreen but exaggerated and thoroughly irreverent sequence where she visibly climaxes right as a bunch of people get murdered elsewhere. The movie embraces its bizarre nature not for the better or the worse but the weird, but at least it picks a lovely location to do so. Fhloston Paradise is beautiful, with amazingly conceived exteriors and interiors that make it a wonderfully convincing vacation spot.

Gaumont - The Fifth Element - Fhloston Paradise, exterior - from http://www.dvdactive.com/reviews/dvd/fifth-element-technical-review-the.html?action=reply
I will say that the object looks more like a flat image on top of the water than something that’s actually submerged in it.

Gaumont - Fhloston Paradise, interior - from http://www.dvdactive.com/reviews/dvd/fifth-element-ultimate-edition-the.html

Gaumont - Fhloston Paradise, interior 2 - from http://foesofreality.com/spotlight-5-lego-sets-wed-like-to-see-in-stores-from-brickworld-2013/

As the alien diva carries on her performance, the movie remembers it’s an action film and unleashes a crazy-looking firefight, complete with Chris Tucker screaming at a higher pitch than nearly any girl I’ve ever heard. The Fifth Element vacillates between extreme silliness and extreme seriousness at a moment’s notice, and several characters both hostile and innocent end up shedding considerable amounts of blood.

Gaumont - The Fifth Element - diva singing - from http://scottylikey.blogspot.com/2012/04/shut-up-fifth-element-you-are-so-fine.html
This looks just as strange in motion.

Despite the jokes, the movie’s ending is standard fantasy fare, but its biggest and most important risk lies in Leeloo learning and comprehending many of the darkest parts of human history. This moment is a tremendous success for her (because of Jovovich’s excellent acting throughout the film, which could become emotional for some viewers) and a failure for the movie, which gluts itself with ethics-free stylized violence and then tries to shove in an anti-war message without irony, but the presence of that risk is still significant and noteworthy.

I can most definitely understand that The Fifth Element’s thoroughly addled mix of its own elements will not be for everyone. The story’s combination of fantasy, science fiction, comedy, and serious action has nothing of Star Wars’ subtlety or elegance, and parents of younger viewers will want to be aware of the rather strong language, sexuality, and violence (especially when the last two occur in tandem) for the film’s rating, as well as a few instances of drug use. That being stated, this space romp finds ways to create uniqueness from cliche ingredients and makes fine use of its actors, all of which combine to merit quite a recommendation–even if you may want to rest between viewings.


Conclusion: Just like driving a cab.

Gaumont - The Fifth Element - floating street vendors are such a cool idea - from http://www.digitaldomain.com/projects/73

This is a film that I fully expect to divide audiences and opinions, but if the idea of a rather typical if sometimes distracted story overflowing with weirdness and personality excites you, then The Fifth Element may be right up your alley. The question of how well the film actually uses its many good ideas might be debated endlessly, but in general the aliens, the technology, the settings, and the characters themselves are quite memorable and a ton of fun to watch even if the attempt at a “message,” regardless of its inherent value, feels downright inappropriate considering the circumstances.

The Fifth Element is, if nothing else, a remarkable production consisting of unremarkable ingredients that more often than not are simply given a new burst of identity by being taken to their logical extremes. This might not exactly make it an accessible film for casual or novice science-fiction viewers, but lovers of space heroics who want to see just how far a story can twist this well-traveled genre while still taking itself fairly seriously will do well to give this a shot.

Gaumont - The Fifth Element - Korben, Leeloo, multipass - from http://www.overduereview.com/2013/04/11/the-fifth-element-1997/
Multipass!

Image sources (property of Gaumont)

Movie postersource
Guardiansource
Future New York City, exteriorsource
City interior and police – as with previous


Korben Dallas, armedsource
Leeloo jumpingsource (spoilers)
Zorg with gunsource
Armed aliensource


RUBY RHODsource (spoilers and some NSFW images but also an interesting technological analysis)
Fhloston Paradise, exteriorsource
Fhloston Paradise, interiorsource
Fhloston Paradise, interior 2source
Diva singingsource
Floating street vendorsource
Korben, Leeloo, and Multipasssource


This post was originally written and published on my movie review blog, Projected Realities.

The post [Reviews] Movie review and dedicated post: The Fifth Element appeared first on TakuChat.

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